Rather, we should see Pokémon as a means by which children "do" or make. [definitional]
We must not simply assume that children are mindless or uncritical and uncreative drones, being played by Nintendo and its Pokémon franchise. Rather, we should see Pokémon as a means by which children "do" or make meaning within and as a part of a culture and economy over which, by virtue of their age, they have little ability to change.
Max Haiven, Cultures of Financialization, loc. 371