So, while children may exercise their agency and imagination in their play with Pokémon. [fact]
While it is possible that children might make radically different use of Pokémon cards than the basic theme of collection/battle/nurture/train/accumulate, these tendencies repeat in children's play with Pokémon cards through a combination of the cards' own material logic (they are highly collectable and suggest themselves for these purposes) and intertextual reinforcement, not only from other Pokémon media (films, comic books, etc.) but from a whole society in which values of acquisition, competitiveness, accumulation and hierarchy are privileged in uncountable subtle ways. So, while children may exercise their agency and imagination in their play with Pokémon cards, and while they may use them to negotiate their own social values and reproduce (and transform) their social circles, they do so in conditions not of their own choosing.
Max Haiven, Cultures of Financialization, loc. 381