Jamal Awil

← The Strategy of Conflict

Zero-sum games need no social perception between players. [definitional]

In a zero-sum game the analyst is really dealing with only a single center of consciousness, a single source of decision. True, there are two players, each with his own consciousness; but mini-max strategy converts the situation into one involving two essentially unilateral decisions. No spark of recognition needs to jump between the two players; no meeting of minds is required; no hints have to be conveyed; no impressions, images, or understandings have to be compared. No social perception is involved. But in the mixed-motive game, two or more centers of consciousness are dependent on each other in an essential way. Something has to be communicated; at least some spark of recognition must pass between the players. There is generally a necessity for some social activity, however rudimentary or tacit it may be; and both players are dependent to some degree on the success of their social perception and interaction. Even two completely isolated individuals, who play with each other in absolute silence and without even knowing each other's identity, must tacitly reach some meeting of minds.

Thomas C. Schelling, The Strategy of Conflict, loc. 367