One argument might be that, in the absence of any way of knowing whether to aim for (i, I) or (ii, II), one should consider what insurance he can fall back on. The row chooser gets nothing if he wrongly chooses the upper row, he gets 5 if he wrongly chooses the lower row, “wrong” meaning that he fails to rendezvous with his partner for 10. He might then choose the lower row arguing that he does so because he will at least get 5 if he does not get 10, and his chances of getting 10 are no worse with this choice. Perhaps this is all that “rationality” requires of him; but it might be more perceptive to reason as follows. “Comparing just (i, I) and (ii, II) my partner and I have no way of concerting our choices. There must be some way, however, so let’s look for it. The only other place to look is in the cells (ii, I) and (i, II). Do they give us the hint we need to concert on 10 apiece? Yes, they do; they seem to “point toward” (ii, II). They provide either a reason or an excuse for believing or pretending that (ii, II) is better than (i, I); since we need an excuse, if not a reason, for pretending, if not believing, that one of the equilibrium pairs is better, or more distinguished, or more prominent, or more eligible, than the other, and since I find no competing rule or instruction to follow or clue to pursue, we may as well agree to use this rule to reach a meeting of minds.”
XREF: Connects to Schelling's focal point theory and coordination games, where salient features of a matrix guide players toward particular equilibria without communication.
Thomas C. Schelling, The Strategy of Conflict, loc. 682
Conflict strategy spans war, crime deterrence, and everyday jockeying. [connection]
Applied problems drove theoretical progress in this discipline. [causal]
Winning in conflict means gaining relative to one's own values. [definitional]
Interesting conflicts are variable-sum, not constant-sum, games. [definitional]
Most conflicts reduce to bargaining over interdependent choices. [definitional]
Threats fail against adversaries who ignore rationality or lack alternatives. [causal]
We have learned that a threat has to be credible to be efficacious. [fact]
Deterrence is concerned with the exploitation of potential force. [fact]
Deterrence is the skillful nonuse of military forces [definitional]
Game theory's successes have largely bypassed international deterrence strategy. [fact]
Deterrence rests on the threatened party's belief a threat will be fulfilled. [causal]
Successful deterrence requires both conflict and common interest. [definitional]
Threats transcend language, conveyed through deeds rather than words [definitional]
Promise enforcement requirements vary with payoff configurations. [speculation]
Ancient trust-substitute devices foreshadow modern strategic conflict resolution. [connection]
Apparent irrationality can be a strategic advantage. [contrarian]
Secret ballots protect voters by preventing proof of compliance [causal]
Trust-free systems still need mechanisms to enforce agreements. [connection]
Binding oneself can paradoxically strengthen one's bargaining position [contrarian]
Advantages in bargaining are not universal and can backfire. [contrarian]
Contractual commitments mainly shift negotiations rather than eliminating them. [causal]
A credible commitment can end all bargaining instantly. [causal]
The unavailable communicator gains strategic advantage over the committed partner. [causal]
Costly commitment signaling advantages members within mixed-population transactions. [causal]
Successful commitments require persuasive communication and carry stalemate risk. [definitional]
Institutional agents can enforce threats that private citizens cannot. [causal]
But to commit in this fashion publicity is required. [fact]
Threat credibility rests on reputation value beyond immediate gains. [causal]
Linked topics convert latent threats into effective extortion. [causal]
Bundling negotiation topics can activate otherwise latent extortion threats. [causal]
Constrained negotiation agendas limit a threat's coercive power. [causal]
Linking contracts lets the burdened party halve his costs. [causal]
Procedural rules reshape incentives and shield voters from coercion [causal]
Threats succeed only when the threatener can credibly commit to fulfilling them. [causal]
Failed threats create mutual interest in undoing commitments. [causal]
Effective threats require precise, visible, and arbitrary trigger acts [causal]
Decomposing threats into consecutive smaller ones increases their credibility [causal]
Or if it does not at first. [contrarian]
Continuous punitive escalation pressures submission where fixed threats fail. [causal]
The right to be sued enables corporate promises and commerce. [definitional]
The right to be sued binds parties where cheating tempts. [definitional]
Institutional structures enable people to make credible binding promises. [causal]
Effective agreements often require destroying the value of what's contested. [causal]
Compliance with agreements often cannot be directly observed or measured [fact]
Future cooperation value makes agreements self-enforcing. [causal]
Even if the future will bring no recurrence. [fact]
Effective commitment often requires pairing threat with promise. [causal]
Linking negotiations enables credible threats impossible in isolation. [causal]
Perceived weakness can strengthen a bargainer's position [contrarian]
People coordinate without communication by converging on mutually obvious signals [definitional]
Coordination emerges from mutually recognized focal points, not logic alone. [definitional]
Partly this may reflect only that uniqueness conveys prominence. [fact]
A conflict of interest enters our problem if the parachutists dislike walking. [fact]
A deaf transmitter forces opponents to accept one's terms. [causal]
Receiver-dependent signalers have no control over signal quality. [causal]
Bargaining outcomes emerge from converging mutual expectations [definitional]
Concessions need a recognizable stopping point to avoid capitulation. [causal]
A river boundary provides stable expectations for both retreating and advancing forces [causal]
Hence all show some degree of dependence of the participants themselves on their common. [causal]
Convergent expectation coordination shapes explicit as well as tacit bargaining [causal]
Social order depends on coordinated expectations about others' obedience. [causal]
Tacit agreement limits conflict only when terms are findable [causal]
Tacit agreements need qualitatively distinct terms, not mere degree. [causal]
Tacit coordination favors the simplest, most unambiguous restriction. [causal]
Absent thresholds make restraining force levels almost impossible. [causal]
Restrained competition poses lumpy, qualitative rather than continuous choices. [causal]
Tacit bargaining success depends on preparation before crises arise. [causal]
Adversaries may avoid restraint discussions to deter retaliation. [causal]
Under desperate mutual need, even weak signals can anchor agreement. [causal]
Unchallenged proposals gain prominence solely through their visibility [causal]
Unilateral communication can coordinate expectations between opposing parties. [contrarian]
Pure-conflict games yield insight but mixed-interest games defy traditional theory [contrarian]
In coordination games, initiative and freedom can become disadvantages. [contrarian]
Zero-sum game theory ignores all forms of communication between players. [definitional]
Coordinating without plans requires players to discover predictable behavioral patterns. [causal]
This is the usual nonzero-sum game, or “imperfect-correlation-of-preferences” game. [definitional]
The values of any particular outcome of the game. [fact]
Incidents coordinate collective action when overt leadership is absent [causal]
Quotas convert tacit games into explicit regulated ones. [definitional]
Coordination games explain institutional stability and tradition's authority through tacit consensus. [definitional]
Social tradition persists through convergent expectations passed across generations [causal]
Tacit coordination involves guessing at others' guesses of one's own guesses. [definitional]
Game strategies either seek or avoid meeting minds. [definitional]
Normative game theory must respect symbolic details players shouldn't ignore [causal]
Coordination games reward identical choices between independent parties. [causal]
Neither can "outsmart" the other without outsmarting himself. [fact]
Bargainers accept arbitrary mediating signals when clues are ambiguous. [causal]
Actions can reveal information that talk cannot credibly convey [causal]
Free speech does not alter the game's core character. [causal]
Randomized minimax strategies eliminate all communication from a game. [definitional]
Tradition-creation, not mathematics, drives the psychic process of chess. [contrarian]
Retaliation patterns rely on shared cultural precedents for recognition. [causal]
Rational game players must respect non-mathematical details of the game. [definitional]
Focal-point bargains hold more value than near approximations. [causal]
Compromise weakens resolve more than total abstinence does [causal]
Unstable focal points reveal where to look for outcomes [definitional]
Game features affect outcomes only when participants perceive them. [causal]
Rational agreement arises from shared psychic dispositions, not mathematics. [contrarian]
Merely stating a truth does not make it credible to adversaries. [causal]
Truth telling requires shared belief in a punishing power. [causal]
A buyer can be paid to stay out of a market. [definitional]
Symmetry assumptions fail when opponents differ fundamentally from oneself. [causal]
Actions reveal true preferences more reliably than speech. [causal]
Mathematical symmetry fails as a guiding principle when values remain hidden [causal]
Game theory oversimplified by abstracting away real-world communication constraints [contrarian]
Collective threats require coordination to divide individual risk. [causal]
Commitment transforms indeterminate bargaining into a determinate game. [causal]
Like the ordinary commitment. [fact]
Threats condition action on rivals' moves; commitments fix first moves. [definitional]
Credible threats require commitment, not just mutual damage comparison. [contrarian]
Threats persuade only when the target believes the commitment. [causal]
Threats in games require commitment, not just suggestion. [causal]
Commitment strategies make non-fulfilment physically or socially impossible [definitional]
Promises work only when the second party can enforce them. [definitional]
Trust persists when repeated future gains outweigh one-time cheating profits. [causal]
Coordination-based agreements become self-enforcing through interdependent expectations. [causal]
Hostage-taking structurally parallels wine-sharing and public gang meetings [connection]
Leaving defenses unprotected makes whole populations hostage-equivalents. [definitional]
What makes the threat or ordinary commitment a difficult tactic to employ. [fact]
Dulles hoped localized defenses could deter conventional attacks. [fact]
Threats derive their value only from the audience who receives them. [causal]
Group membership cards enable trust through contingent self-identification. [causal]
Requiring several signatures on a check accomplishes a similar purpose. [fact]
Delegating to ruthless agents makes threats credible and deterrence effective. [causal]
Coordination power arises from accepted suggestion, not coercion. [definitional]
A mediator can create focal points through dramatic suggestions. [definitional]
Mediators enable comparisons players cannot credibly perform themselves [causal]
Threats and extortion require deliberate destination-targeted communication structures. [causal]
Cutting off communication can win a coordination-dependent argument. [causal]
Credible threats require visible evidence, not just words. [causal]
Secret ballots prevent voters from proving or selling their votes [fact]
Willful ignorance shields actors from obligations to enforce rules. [causal]
Limited rationality requires partners to communicate solutions to each other. [causal]
Efficient commitments require enforceable promises and credible evidence of commitment [definitional]
This is what the move amounts to. [fact]
Strategic commitment can improve a player's payoff. [causal]
Sequential-move solutions emerge by iteratively discarding dominated strategies backward [causal]
Studying normal-form games obscures the tactics that produce them. [contrarian]
Narrowing one's own options can improve strategic position. [causal]
Asset freezes inadvertently shielded targets from extortion by adversaries. [causal]
Treaty most-favored-nation clauses let winning powers renegotiate territorial gains. [fact]
Strategic moves win by constraining one's own behavior. [definitional]
Genuine ignorance can advantage a player in mixed-motive games. [contrarian]
Winning mixed-motive game strategy requires empirical study, not pure analysis. [contrarian]
Zero-sum games need no social perception between players. [definitional]
It takes at least two people to test that. [fact]
Rational players in nonzero-sum games must remain open to communication [causal]
Indeterminate games force players to mutually develop and legitimize norms. [causal]
Background narratives and framing can distort players' emerging norms [causal]
Study can reveal when players perceive symbolic stakes in competition. [speculation]
Rapid simultaneous moves increase surprise-attack temptation [causal]
Lotteries divide what cannot otherwise be divided equally. [definitional]
Mixed commitments combine partial threats with partial promises to guide choice. [definitional]
Credible threats must promise action, not mere possibility. [causal]
Where does the uncertain element in the decision come from? [fact]
Unintended deterrent threats arise as byproducts of crisis precautions [causal]
A single safe crisis doesn't discredit the underlying war risk estimate. [causal]
Limited war between great powers carries genuine, uncontrollable escalation risk. [causal]
Credible threats can tolerate low war-risk odds to deter. [causal]
Booby traps escalate detonation odds as targets advance toward them [fact]
The critical feature of the analogy. [fact]
Deterrence rests on fear of uncontrolled escalation, not just defeat. [causal]
Limited war can deliberately risk total war to deter escalation. [causal]
Keep all-out war risk above zero deters limited aggression. [causal]
Irreversible commitments make threats credible and force enemy withdrawal. [causal]
Nuclear strikes impose uncertain risk beyond direct destruction. [causal]
Deterrence is passive while compellence requires committed forward initiative [definitional]
Small-probability threats outperform certain ones in bounded deterrence. [causal]
Escalatory pressure risks spiraling into unintended total war. [causal]
Brinkmanship involves mutual risk of involuntary falling, not deliberate threatening [definitional]
Major wars can start inadvertently through imperfect decision processes. [causal]
How the considerations add up. [fact]
Trip wires operate across a range of probabilities, not binary states. [contrarian]
Mutual fear of self-defense can escalate encounters to violence. [causal]
Mutual suspicion can compound small incentives into preemptive attack. [causal]
Conflict and partnership betrayal share identical strategic game structures. [connection]
Visible attack likelihoods do not determine actual attack probability. [definitional]
Mutual fear of attack compounds even without irrational actors [causal]
Fears of surprise attack yield certainty, not multiplied probabilities [contrarian]
Two parameters define stable limits before surprise attack becomes rational. [definitional]
Higher-order suspicions reduce to exogenous trigger probabilities. [causal]
Mutual fear escalates uncontrollably through reciprocal signal feedback [causal]
Rising threat perception self-amplifies each side's attack probability. [causal]
Game equilibria yield computable stability and multiplier conditions. [definitional]
Thus, if both players have optimal adjustments with R < 1. [fact]
Bargaining includes threats of force and shaping institutions. [definitional]
Arms control agreements on alert systems resist enforcement because intentions stay unobservable. [causal]
Superpowers need credibility of non-aggression, not just defensive assurance. [causal]
Publicly declared no-first-use policy paradoxically deters rival attack. [causal]
Mutual suspicion can make military capabilities themselves dangerous to possess. [causal]
Deterrence depends on surviving retaliation capacity, not raw destruction. [definitional]
Deterrence depends on balance stability, not mere equality. [definitional]
Assured mutual killing eliminates the advantage of shooting first. [causal]
We have to try to detect submarines. [fact]
More destructive retaliatory weapons strengthen deterrence credibility [causal]
Nuclear deterrence is an ancient hostage-exchange institution [definitional]
Indiscriminate disarmament can paradoxically destabilize rather than stabilize nations. [contrarian]
Weapon types themselves create incentives to strike first or second [causal]
Knowing too much about an adversary increases vulnerability [contrarian]
Early-warning systems are useless without usable response options. [causal]
Avoiding first-strike vulnerability demands urgent disarmament negotiations under deadline pressure. [definitional]
Inspection systems serve either truth-finding or truth-revealing functions. [definitional]
Deterrence credibility requires proving one cannot exploit the other's restraint. [causal]
Successful arms control requires both a stable plan and verifiable compliance. [causal]
Crisis communication systems need excess standby inspection capacity. [causal]
Soviet cooperation on instability remains only a hope, not assured. [fact]
Cooperation between superpowers might improve nuclear deterrence stability [speculation]
Mutual invulnerability neutralizes both sides' nuclear deterrents. [causal]
Limited retaliation gains credibility as all-out strike risks diminish. [causal]
Invulnerable retaliatory forces undermine massive threats while strengthening limited ones. [causal]
Small tactical nukes erode the technical distinction of nuclear weapons. [contrarian]
Military service divisions rest on tradition, not essential difference. [contrarian]
Limited war rests on unwritten conventions upheld by mutual forbearance [definitional]
Traditions of use, not nature, distinguish weapons morally. [definitional]
Unspoken boundaries need unique qualities for mutual convergence [causal]
Discrete qualitative limits attract more committed partners than vague ones. [causal]
Nuclear test discussions reinforce tacit norms distinguishing nuclear weapons. [causal]
Using nuclear weapons once permanently erodes the taboo against them [causal]
Time-varying player preferences fundamentally alter the bargaining game. [causal]
Agreement is determined by comparing simultaneous recorded offers at a cutoff moment. [definitional]
The final offer in a game is made in complete ignorance of the opponent's. [definitional]
Binding agreements can prove irrelevant to a game's outcome [contrarian]
The tacit game now has a perverse incentive structure. [fact]
A biased proposal becomes focal when no alternative division exists. [causal]
Non-symmetry, not asymmetry, is the fruitful alternative [definitional]
Outcome prediction works even when ties require auxiliary rules [definitional]
Perfect symmetry makes cooperative games pointless to negotiate. [causal]
Game theory drops symmetry by adding unequal player moves. [definitional]
Commitment strategies convert negotiation into a speed contest [causal]
Strategic wins require constraining an opponent's choices [definitional]
Asymmetric move availability gives games their strategic significance. [causal]
Symmetry in rationality is an assumption, not a requirement. [definitional]
Rationality's definition must remain independent of symmetry to stay testable. [definitional]
Rationality cannot be falsified when consistency alone constrains expectations. [causal]
Common expectations converge via coordinating devices that distinguish one option [definitional]
Mathematical symmetry provides a coordination rule in pure games. [causal]
Strategic game theory inherently depends on empirical coordination skills. [causal]
Focal points work through shared expectations of obviousness [causal]
What does this prove or suggest? [fact]
Tacit coordination provides empirical basis for Nash's solution concept. [causal]
In a game as abstract as the matrix in Fig. [fact]
Rational players coordinate on any available signals beyond game mathematics. [causal]
Constraints can eliminate ambiguity in tacit coordination problems. [causal]
Equilibrium points can coordinate choices through their inherent prominence. [definitional]
Coalition formation links game theory with sociology through communication. [connection]
Threats lack an upper size limit except where credibility erodes [causal]
Mutual defense treaties among strong and weak nations might best be viewed in this. [fact]
Commitment devices protect agents from their own future weakness. [definitional]
Marshall Plan aid incentives were unknowably judgment-based and thus implausible. [causal]
Reputation-based threats bind parties through future estimates of trustworthiness. [causal]
Secret ballots protect people from extortion and coercion. [causal]
Side payments transform pure games into mixed games. [definitional]
Military maneuvers are a bargaining process between common-interest adversaries. [definitional]
Humans seek patterns even where none exist [causal]
Partial randomization can create equilibrium where none exists in pure strategies. [causal]
Threats and warnings differ in credibility and information conveyed. [definitional]
Racketeers sometimes enforce illegal agreements beyond legal means. [fact]
Hinted communication gains power through its deniability. [causal]
Strategic moves let one player reshape opponents' available choices [definitional]
Promises can make recipients worse off by enabling their exploitation. [contrarian]
New legal powers can painfully weaken vulnerable people's position. [causal]
Tacit game play itself enables players to negotiate cooperation. [causal]
Effective communication success is an empirical, not formal, question. [causal]
An experiment by Deutsch is pertinent. [fact]
Mixed strategies in zero-sum games introduce strategic continuity where none existed. [definitional]
Proving a threat's credibility can reveal information that empowers the adversary. [causal]
Automatic responses reduce enemy incentives to test one's resolve. [causal]
Risky military intervention succeeded precisely because of the risk [contrarian]
Prisoner’s dilemma” refers, in game theory. [fact]
Mutual security measures enable trust between wary partners. [connection]
Known failure-to-shoot risk can deter an attack. [causal]
Attention trade-offs mirror economic allocation between countervailing externalities. [connection]
A third party can provoke war by fabricating an ambiguous attack. [causal]
The bullet has evaded any effective countermeasure for five centuries. [fact]
Sequential missile salvos require reconnaissance of prior strikes. [causal]
This paper being about principles. [fact]
Rational players can correlate strategies without communicating. [contrarian]
Explicit agreements mirror tacit coordination in producing rational expectations. [definitional]
Tacit bargaining requires coordination even among equivalent payoffs. [causal]
Mathematicians lack a common aesthetic for selecting bargaining solutions. [causal]
Payoff sizes can reveal whether values coordinate choice or insure bets [causal]
Payoff sensitivity testing reveals whether values serve as signals [causal]
Mixed-strategy equilibria can be dominated by pure outcomes. [contrarian]
Mutually perceived signals underpin psychological dominance in games. [definitional]
Asymmetric narrow-road conflict-of-interest scenarios show both drivers proceeding. [fact]