We introduce, in particular, a third party into the dictator game (DG) and the prisoners' dilemma (PD) game. The third party observes the actions of the players in the DG and the PD and can then punish them. Punishment is, however, costly for the third party so a selfish third party will never punish. This design is motivated by the idea that social norms apply in both games: a norm concerning distributional fairness in the DG and a cooperation norm in the PD. The notion of strong reciprocity (Fehr & Fischbacher, 2003; Fehr, Fischbacher, & Ga¨chter, 2002; Gintis, Bowles, Boyd, & Fehr, 2003) implies that the third parties should be willing to punish the violation of these norms. Thus, if we observe punishment of norm violations, we have evidence that strong reciprocity is also relevant for behavior of third parties.
DEFINE: Illustrates strong reciprocity, where third parties punish norm violations despite personal cost.
Builds on: "Unaffected bystanders punish norm violators even without personal stakes"
Ernst Fehr, Third-Party Punishment and …, loc. 13
Unaffected bystanders punish norm violators even without personal stakes [causal]
Directly harmed parties punish norm violations more severely than observers. [fact]
Third parties incur costs to punish norm violations they do not directly suffer. [causal]
Unaffected third parties punish norm violators when norms are broken [fact]
Social norm enforcement distinguishes humans from other species. [causal]
Social norms remain a largely unsolved behavioral science puzzle. [fact]
Observers will punish norm violations even at personal cost. [causal]
Third-party sanctions reveal genuine normative standards where second parties cannot. [causal]
Hypothetical scenarios may evoke weaker emotions than real violations. [causal]
Higher experimental stakes rarely change mean behavior outcomes. [fact]
People randomly assigned roles expect equal split and norm enforcement [causal]
Third parties punish selfish transfers despite no personal gain. [fact]
Dictators giving nothing faced 42-point income reductions in punishment. [fact]
Inequality triggers punishment in both economic models but differs in motive. [definitional]
Punishing mutual defection contradicts payoff-difference models of third-party punishment [contrarian]
Dictator games compare second- and third-party punishment strength. [definitional]
Second parties punish norm violations more severely than third parties. [causal]
Dictators anticipate punishment and shift their modal offers accordingly. [causal]
Punishment response to low transfers weakens when third-party observers present [causal]
Fewer participants punish when the punishment target is ambiguous [fact]
Prediction differences distinguish reciprocity from inequity-aversion models. [causal]
Levine's model explains punishment insensitive to one's own income [causal]
Defection cost defectors more than it gained them. [causal]
Cooperator willingness to punish depends partly on shared empathy. [causal]
Cooperative individuals punish defectors more severely than do defectors. [fact]
Emotions drive enforcement of social norms and punish violators. [causal]
Emotions plausibly drive third-party punishment of norm violations [causal]
People punish norm violators at personal cost without being harmed. [fact]
Second-party sanctions enforce norms more powerfully than third-party ones. [fact]